在工业自动化、流程监控等领域,管道控件是一个常见的可视化元素。本文将详细介绍如何使用C# GDI+ 实现一个专业的管道控件,包括圆角管道的绘制、流动动画效果和方向指示箭头。
首先,我们创建一个继承自 Control
的自定义控件类:
C#private Timer animationTimer;
private float flowOffset = 0;
private const float FLOW_SPEED = 2.0f;
// 自定义属性
private Color pipeColor = Color.DodgerBlue;
private Color flowColor = Color.White;
private bool isHorizontal = true;
private int pipeWidth = 40;
private FlowStyle flowStyle = FlowStyle.Diagonal;
private FlowDirection flowDirection = FlowDirection.RightToLeft;
private readonly int patternRepeat = 3;
private ArrowStyle arrowStyle = ArrowStyle.SolidTriangle;
// 添加圆角属性
private int cornerRadius = 0;
[Description("管道颜色")]
public Color PipeColor
{
get => pipeColor;
set { pipeColor = value; Invalidate(); }
}
[Description("流动效果颜色")]
public Color FlowColor
{
get => flowColor;
set { flowColor = value; Invalidate(); }
}
[Description("是否横向显示")]
public bool IsHorizontal
{
get => isHorizontal;
set
{
isHorizontal = value;
// 根据方向自动调整流向
if (isHorizontal)
{
flowDirection = FlowDirection.RightToLeft;
}
else
{
flowDirection = FlowDirection.TopToBottom;
}
Invalidate();
}
}
[Description("管道宽度")]
public int PipeWidth
{
get => pipeWidth;
set { pipeWidth = value; Invalidate(); }
}
[Description("流动样式")]
public FlowStyle FlowStyle
{
get => flowStyle;
set { flowStyle = value; Invalidate(); }
}
[Description("流动方向")]
public FlowDirection FlowDirection
{
get => flowDirection;
set
{
flowDirection = value;
// 根据流向自动调整方向
isHorizontal = (value == FlowDirection.LeftToRight || value == FlowDirection.RightToLeft);
Invalidate();
}
}
[Description("箭头样式")]
public ArrowStyle ArrowStyle
{
get => arrowStyle;
set { arrowStyle = value; Invalidate(); }
}
[Description("管道的圆角半径")]
public int CornerRadius
{
get => cornerRadius;
set
{
cornerRadius = Math.Max(0, Math.Min(value, PipeWidth)); // 限制圆角半径不超过管道宽度
Invalidate();
}
}
public PipelineControl()
{
SetStyle(ControlStyles.SupportsTransparentBackColor |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint, true);
BackColor = Color.Transparent;
// 初始化动画计时器
animationTimer = new Timer();
animationTimer.Interval = 50;
animationTimer.Tick += AnimationTimer_Tick;
animationTimer.Start();
}
C#protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
using (var path = new GraphicsPath())
{
Rectangle pipeRect;
if (IsHorizontal)
{
pipeRect = new Rectangle(0, (Height - PipeWidth) / 2, Width, PipeWidth);
}
else
{
pipeRect = new Rectangle((Width - PipeWidth) / 2, 0, PipeWidth, Height);
}
if (cornerRadius > 0)
{
if (IsHorizontal)
{
// 水平管道的圆角矩形
path.AddArc(pipeRect.X, pipeRect.Y, cornerRadius * 2, pipeRect.Height, 90, 180); // 左端
path.AddArc(pipeRect.Right - cornerRadius * 2, pipeRect.Y, cornerRadius * 2, pipeRect.Height, 270, 180); // 右端
path.CloseFigure();
}
else
{
// 垂直管道的圆角矩形
path.AddArc(pipeRect.X, pipeRect.Y, pipeRect.Width, cornerRadius * 2, 180, 180); // 上端
path.AddArc(pipeRect.X, pipeRect.Bottom - cornerRadius * 2, pipeRect.Width, cornerRadius * 2, 0, 180); // 下端
path.CloseFigure();
}
}
else
{
// 绘制管道主体
path.AddRectangle(pipeRect);
}
// 绘制管道主体渐变填充
using (var brush = new LinearGradientBrush(pipeRect,
Color.FromArgb(200, PipeColor),
Color.FromArgb(150, PipeColor),
IsHorizontal ? LinearGradientMode.Vertical : LinearGradientMode.Horizontal))
{
e.Graphics.FillPath(brush, path);
}
// 绘制流动效果
DrawFlowAnimation(e.Graphics, pipeRect);
// 绘制边框
using (var pen = new Pen(Color.FromArgb(100, Color.Gray), 1))
{
e.Graphics.DrawPath(pen, path);
}
// 绘制流向箭头
DrawFlowArrow(e.Graphics, pipeRect);
}
}
C#private void DrawDiagonalFlow(Graphics g, Rectangle pipeRect)
{
using (var flowBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal,
Color.FromArgb(50, FlowColor), Color.Transparent))
{
g.FillRectangle(flowBrush, pipeRect);
}
}
private void DrawDotsFlow(Graphics g, Rectangle pipeRect)
{
int dotSize = PipeWidth / 4;
using (var dotBrush = new SolidBrush(Color.FromArgb(50, FlowColor)))
{
if (IsHorizontal)
{
for (int x = pipeRect.Left; x < pipeRect.Right; x += PipeWidth)
{
g.FillEllipse(dotBrush, x, pipeRect.Top + (pipeRect.Height - dotSize) / 2, dotSize, dotSize);
}
}
else
{
for (int y = pipeRect.Top; y < pipeRect.Bottom; y += PipeWidth)
{
g.FillEllipse(dotBrush, pipeRect.Left + (pipeRect.Width - dotSize) / 2, y, dotSize, dotSize);
}
}
}
}
private void DrawWaveFlow(Graphics g, Rectangle pipeRect)
{
using (var path = new GraphicsPath())
{
float amplitude = PipeWidth / 4f;
float wavelength = PipeWidth * 2f;
if (IsHorizontal)
{
var points = new List<Point>();
for (float x = pipeRect.Left; x <= pipeRect.Right; x += 5)
{
float y = pipeRect.Top + pipeRect.Height / 2 +
(float)(Math.Sin((x / wavelength) * Math.PI * 2) * amplitude);
points.Add(new Point((int)x, (int)y));
}
path.AddLines(points.ToArray());
}
else
{
var points = new List<Point>();
for (float y = pipeRect.Top; y <= pipeRect.Bottom; y += 5)
{
float x = pipeRect.Left + pipeRect.Width / 2 +
(float)(Math.Sin((y / wavelength) * Math.PI * 2) * amplitude);
points.Add(new Point((int)x, (int)y));
}
path.AddLines(points.ToArray());
}
using (var pen = new Pen(Color.FromArgb(50, FlowColor), 2))
{
g.DrawPath(pen, path);
}
}
}
C#private void AnimationTimer_Tick(object sender, EventArgs e)
{
float speed = FLOW_SPEED;
if (flowDirection == FlowDirection.LeftToRight || flowDirection == FlowDirection.TopToBottom)
{
speed = -FLOW_SPEED;
}
flowOffset += speed;
if (IsHorizontal)
{
if (speed > 0 && flowOffset >= Width)
{
flowOffset = -Width / patternRepeat;
}
else if (speed < 0 && flowOffset <= -Width)
{
flowOffset = Width / patternRepeat;
}
}
else
{
if (speed > 0 && flowOffset >= Height)
{
flowOffset = -Height / patternRepeat;
}
else if (speed < 0 && flowOffset <= -Height)
{
flowOffset = Height / patternRepeat;
}
}
Invalidate();
}
C#using System;
using System.ComponentModel;
using System.Drawing.Drawing2D;
using System.Reflection;
using System.Windows.Forms;
using Timer = System.Windows.Forms.Timer;
namespace AppControls
{
public enum FlowStyle
{
[Description("斜线流动")]
Diagonal,
[Description("点状流动")]
Dots,
[Description("波浪流动")]
Wave,
[Description("虚线流动")]
Dashed
}
public enum FlowDirection
{
[Description("向右")]
RightToLeft,
[Description("向左")]
LeftToRight,
[Description("向上")]
BottomToTop,
[Description("向下")]
TopToBottom
}
public enum ArrowStyle
{
[Description("实心三角形")]
SolidTriangle,
[Description("空心三角形")]
HollowTriangle,
[Description("双线箭头")]
DoubleLines,
[Description("尖头箭头")]
Sharp,
[Description("无箭头")]
None
}
public class PipelineControl : Control
{
private Timer animationTimer;
private float flowOffset = 0;
private const float FLOW_SPEED = 2.0f;
// 自定义属性
private Color pipeColor = Color.DodgerBlue;
private Color flowColor = Color.White;
private bool isHorizontal = true;
private int pipeWidth = 40;
private FlowStyle flowStyle = FlowStyle.Diagonal;
private FlowDirection flowDirection = FlowDirection.RightToLeft;
private readonly int patternRepeat = 3;
private ArrowStyle arrowStyle = ArrowStyle.SolidTriangle;
// 添加圆角属性
private int cornerRadius = 0;
[Description("管道颜色")]
public Color PipeColor
{
get => pipeColor;
set { pipeColor = value; Invalidate(); }
}
[Description("流动效果颜色")]
public Color FlowColor
{
get => flowColor;
set { flowColor = value; Invalidate(); }
}
[Description("是否横向显示")]
public bool IsHorizontal
{
get => isHorizontal;
set
{
isHorizontal = value;
// 根据方向自动调整流向
if (isHorizontal)
{
flowDirection = FlowDirection.RightToLeft;
}
else
{
flowDirection = FlowDirection.TopToBottom;
}
Invalidate();
}
}
[Description("管道宽度")]
public int PipeWidth
{
get => pipeWidth;
set { pipeWidth = value; Invalidate(); }
}
[Description("流动样式")]
public FlowStyle FlowStyle
{
get => flowStyle;
set { flowStyle = value; Invalidate(); }
}
[Description("流动方向")]
public FlowDirection FlowDirection
{
get => flowDirection;
set
{
flowDirection = value;
// 根据流向自动调整方向
isHorizontal = (value == FlowDirection.LeftToRight || value == FlowDirection.RightToLeft);
Invalidate();
}
}
[Description("箭头样式")]
public ArrowStyle ArrowStyle
{
get => arrowStyle;
set { arrowStyle = value; Invalidate(); }
}
[Description("管道的圆角半径")]
public int CornerRadius
{
get => cornerRadius;
set
{
cornerRadius = Math.Max(0, Math.Min(value, PipeWidth)); // 限制圆角半径不超过管道宽度
Invalidate();
}
}
public PipelineControl()
{
SetStyle(ControlStyles.SupportsTransparentBackColor |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint, true);
BackColor = Color.Transparent;
// 初始化动画计时器
animationTimer = new Timer();
animationTimer.Interval = 50;
animationTimer.Tick += AnimationTimer_Tick;
animationTimer.Start();
}
private void AnimationTimer_Tick(object sender, EventArgs e)
{
float speed = FLOW_SPEED;
if (flowDirection == FlowDirection.LeftToRight || flowDirection == FlowDirection.TopToBottom)
{
speed = -FLOW_SPEED;
}
flowOffset += speed;
if (IsHorizontal)
{
if (speed > 0 && flowOffset >= Width)
{
flowOffset = -Width / patternRepeat;
}
else if (speed < 0 && flowOffset <= -Width)
{
flowOffset = Width / patternRepeat;
}
}
else
{
if (speed > 0 && flowOffset >= Height)
{
flowOffset = -Height / patternRepeat;
}
else if (speed < 0 && flowOffset <= -Height)
{
flowOffset = Height / patternRepeat;
}
}
Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
using (var path = new GraphicsPath())
{
Rectangle pipeRect;
if (IsHorizontal)
{
pipeRect = new Rectangle(0, (Height - PipeWidth) / 2, Width, PipeWidth);
}
else
{
pipeRect = new Rectangle((Width - PipeWidth) / 2, 0, PipeWidth, Height);
}
if (cornerRadius > 0)
{
if (IsHorizontal)
{
// 水平管道的圆角矩形
path.AddArc(pipeRect.X, pipeRect.Y, cornerRadius * 2, pipeRect.Height, 90, 180); // 左端
path.AddArc(pipeRect.Right - cornerRadius * 2, pipeRect.Y, cornerRadius * 2, pipeRect.Height, 270, 180); // 右端
path.CloseFigure();
}
else
{
// 垂直管道的圆角矩形
path.AddArc(pipeRect.X, pipeRect.Y, pipeRect.Width, cornerRadius * 2, 180, 180); // 上端
path.AddArc(pipeRect.X, pipeRect.Bottom - cornerRadius * 2, pipeRect.Width, cornerRadius * 2, 0, 180); // 下端
path.CloseFigure();
}
}
else
{
// 绘制管道主体
path.AddRectangle(pipeRect);
}
// 绘制管道主体渐变填充
using (var brush = new LinearGradientBrush(pipeRect,
Color.FromArgb(200, PipeColor),
Color.FromArgb(150, PipeColor),
IsHorizontal ? LinearGradientMode.Vertical : LinearGradientMode.Horizontal))
{
e.Graphics.FillPath(brush, path);
}
// 绘制流动效果
DrawFlowAnimation(e.Graphics, pipeRect);
// 绘制边框
using (var pen = new Pen(Color.FromArgb(100, Color.Gray), 1))
{
e.Graphics.DrawPath(pen, path);
}
// 绘制流向箭头
DrawFlowArrow(e.Graphics, pipeRect);
}
}
private void DrawFlowAnimation(Graphics g, Rectangle pipeRect)
{
// 创建扩展的绘制区域,以实现无缝连接
Rectangle extendedRect;
if (IsHorizontal)
{
extendedRect = new Rectangle(
-pipeRect.Width,
pipeRect.Y,
pipeRect.Width * (patternRepeat + 1),
pipeRect.Height);
}
else
{
extendedRect = new Rectangle(
pipeRect.X,
-pipeRect.Height,
pipeRect.Width,
pipeRect.Height * (patternRepeat + 1));
}
// 使用裁剪区域确保只显示控件范围内的内容
g.SetClip(pipeRect);
Matrix matrix = new Matrix();
if (IsHorizontal)
{
matrix.Translate(flowOffset, 0);
}
else
{
matrix.Translate(0, flowOffset);
}
g.Transform = matrix;
switch (FlowStyle)
{
case FlowStyle.Diagonal:
DrawDiagonalFlow(g, extendedRect);
break;
case FlowStyle.Dots:
DrawDotsFlow(g, extendedRect);
break;
case FlowStyle.Wave:
DrawWaveFlow(g, extendedRect);
break;
case FlowStyle.Dashed:
DrawDashedFlow(g, extendedRect);
break;
}
g.ResetTransform();
g.ResetClip();
}
private void DrawDiagonalFlow(Graphics g, Rectangle pipeRect)
{
using (var flowBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal,
Color.FromArgb(50, FlowColor), Color.Transparent))
{
g.FillRectangle(flowBrush, pipeRect);
}
}
private void DrawDotsFlow(Graphics g, Rectangle pipeRect)
{
int dotSize = PipeWidth / 4;
using (var dotBrush = new SolidBrush(Color.FromArgb(50, FlowColor)))
{
if (IsHorizontal)
{
for (int x = pipeRect.Left; x < pipeRect.Right; x += PipeWidth)
{
g.FillEllipse(dotBrush, x, pipeRect.Top + (pipeRect.Height - dotSize) / 2, dotSize, dotSize);
}
}
else
{
for (int y = pipeRect.Top; y < pipeRect.Bottom; y += PipeWidth)
{
g.FillEllipse(dotBrush, pipeRect.Left + (pipeRect.Width - dotSize) / 2, y, dotSize, dotSize);
}
}
}
}
private void DrawWaveFlow(Graphics g, Rectangle pipeRect)
{
using (var path = new GraphicsPath())
{
float amplitude = PipeWidth / 4f;
float wavelength = PipeWidth * 2f;
if (IsHorizontal)
{
var points = new List<Point>();
for (float x = pipeRect.Left; x <= pipeRect.Right; x += 5)
{
float y = pipeRect.Top + pipeRect.Height / 2 +
(float)(Math.Sin((x / wavelength) * Math.PI * 2) * amplitude);
points.Add(new Point((int)x, (int)y));
}
path.AddLines(points.ToArray());
}
else
{
var points = new List<Point>();
for (float y = pipeRect.Top; y <= pipeRect.Bottom; y += 5)
{
float x = pipeRect.Left + pipeRect.Width / 2 +
(float)(Math.Sin((y / wavelength) * Math.PI * 2) * amplitude);
points.Add(new Point((int)x, (int)y));
}
path.AddLines(points.ToArray());
}
using (var pen = new Pen(Color.FromArgb(50, FlowColor), 2))
{
g.DrawPath(pen, path);
}
}
}
private void DrawDashedFlow(Graphics g, Rectangle pipeRect)
{
using (var pen = new Pen(Color.FromArgb(50, FlowColor), 2))
{
pen.DashStyle = DashStyle.Dash;
pen.DashPattern = new float[] { 10.0f, 10.0f }; // 设置虚线样式
if (IsHorizontal)
{
float centerY = pipeRect.Top + pipeRect.Height / 2;
for (int x = pipeRect.Left; x < pipeRect.Right; x += 40)
{
g.DrawLine(pen, x, centerY, x + 20, centerY);
}
}
else
{
float centerX = pipeRect.Left + pipeRect.Width / 2;
for (int y = pipeRect.Top; y < pipeRect.Bottom; y += 40)
{
g.DrawLine(pen, centerX, y, centerX, y + 20);
}
}
}
}
private void DrawFlowArrow(Graphics g, Rectangle pipeRect)
{
if (arrowStyle == ArrowStyle.None) return;
DrawSingleArrow(g, pipeRect);
}
private void DrawSingleArrow(Graphics g, Rectangle pipeRect)
{
if (arrowStyle == ArrowStyle.None) return;
int arrowSize = PipeWidth / 2;
Point[] arrowPoints = new Point[3];
Point arrowCenter;
// 根据方向计算箭头中心点和基本方向
switch (FlowDirection)
{
case FlowDirection.RightToLeft:
arrowCenter = new Point(pipeRect.Right - arrowSize * 2, pipeRect.Top + pipeRect.Height / 2);
CalculateArrowPoints(arrowCenter, arrowSize, 0, out arrowPoints);
break;
case FlowDirection.LeftToRight:
arrowCenter = new Point(pipeRect.Left + arrowSize * 2, pipeRect.Top + pipeRect.Height / 2);
CalculateArrowPoints(arrowCenter, arrowSize, 180, out arrowPoints);
break;
case FlowDirection.TopToBottom:
arrowCenter = new Point(pipeRect.Left + pipeRect.Width / 2, pipeRect.Top + arrowSize * 2);
CalculateArrowPoints(arrowCenter, arrowSize, 270, out arrowPoints);
break;
case FlowDirection.BottomToTop:
arrowCenter = new Point(pipeRect.Left + pipeRect.Width / 2, pipeRect.Bottom - arrowSize * 2);
CalculateArrowPoints(arrowCenter, arrowSize, 90, out arrowPoints);
break;
default:
return;
}
// 根据不同样式绘制箭头
switch (ArrowStyle)
{
case ArrowStyle.SolidTriangle:
DrawSolidTriangle(g, arrowPoints);
break;
case ArrowStyle.HollowTriangle:
DrawHollowTriangle(g, arrowPoints);
break;
case ArrowStyle.DoubleLines:
DrawDoubleLines(g, arrowPoints);
break;
case ArrowStyle.Sharp:
DrawSharpArrow(g, arrowPoints);
break;
}
}
private void DrawArrowWithStyle(Graphics g, Point[] points)
{
switch (ArrowStyle)
{
case ArrowStyle.SolidTriangle:
DrawSolidTriangle(g, points);
break;
case ArrowStyle.HollowTriangle:
DrawHollowTriangle(g, points);
break;
case ArrowStyle.DoubleLines:
DrawDoubleLines(g, points);
break;
case ArrowStyle.Sharp:
DrawSharpArrow(g, points);
break;
}
}
private void CalculateArrowPoints(Point center, int size, float angleDegrees, out Point[] points)
{
points = new Point[3];
float angleRad = angleDegrees * (float)Math.PI / 180f;
// 计算基本三角形的三个点
points[0] = new Point( // 箭头尖端
(int)(center.X + size * Math.Cos(angleRad)),
(int)(center.Y + size * Math.Sin(angleRad))
);
points[1] = new Point( // 左翼
(int)(center.X + size * Math.Cos(angleRad + 2.618f)),
(int)(center.Y + size * Math.Sin(angleRad + 2.618f))
);
points[2] = new Point( // 右翼
(int)(center.X + size * Math.Cos(angleRad - 2.618f)),
(int)(center.Y + size * Math.Sin(angleRad - 2.618f))
);
}
private void DrawSolidTriangle(Graphics g, Point[] points)
{
using (var brush = new SolidBrush(Color.FromArgb(180, PipeColor)))
{
g.FillPolygon(brush, points);
}
}
private void DrawHollowTriangle(Graphics g, Point[] points)
{
using (var pen = new Pen(Color.FromArgb(180, PipeColor), 2))
{
g.DrawPolygon(pen, points);
}
}
private void DrawDoubleLines(Graphics g, Point[] points)
{
using (var pen = new Pen(Color.FromArgb(180, PipeColor), 2))
{
// 计算两条平行线的点
Point center = points[0];
Point left = points[1];
Point right = points[2];
// 绘制外侧线
g.DrawLine(pen, left, center);
g.DrawLine(pen, right, center);
// 计算并绘制内侧线
Point innerLeft = new Point(
(left.X + center.X) / 2,
(left.Y + center.Y) / 2
);
Point innerRight = new Point(
(right.X + center.X) / 2,
(right.Y + center.Y) / 2
);
g.DrawLine(pen, innerLeft, center);
g.DrawLine(pen, innerRight, center);
}
}
private void DrawSharpArrow(Graphics g, Point[] points)
{
using (var pen = new Pen(Color.FromArgb(180, PipeColor), 2))
{
// 计算箭头主干的终点
Point tailEnd = new Point(
(points[1].X + points[2].X) / 2,
(points[1].Y + points[2].Y) / 2
);
// 绘制箭头主干
g.DrawLine(pen, tailEnd, points[0]);
// 绘制箭头两翼
g.DrawLine(pen, points[0], points[1]);
g.DrawLine(pen, points[0], points[2]);
}
}
private Point[] CalculateArrowHead(Point tip, float length, FlowDirection direction)
{
Point[] points = new Point[2];
double angle = Math.PI / 6; // 30度角
switch (direction)
{
case FlowDirection.RightToLeft:
points[0] = new Point(
(int)(tip.X - length * Math.Cos(angle)),
(int)(tip.Y - length * Math.Sin(angle))
);
points[1] = new Point(
(int)(tip.X - length * Math.Cos(angle)),
(int)(tip.Y + length * Math.Sin(angle))
);
break;
case FlowDirection.LeftToRight:
points[0] = new Point(
(int)(tip.X + length * Math.Cos(angle)),
(int)(tip.Y - length * Math.Sin(angle))
);
points[1] = new Point(
(int)(tip.X + length * Math.Cos(angle)),
(int)(tip.Y + length * Math.Sin(angle))
);
break;
case FlowDirection.TopToBottom:
points[0] = new Point(
(int)(tip.X - length * Math.Sin(angle)),
(int)(tip.Y - length * Math.Cos(angle))
);
points[1] = new Point(
(int)(tip.X + length * Math.Sin(angle)),
(int)(tip.Y - length * Math.Cos(angle))
);
break;
case FlowDirection.BottomToTop:
points[0] = new Point(
(int)(tip.X - length * Math.Sin(angle)),
(int)(tip.Y + length * Math.Cos(angle))
);
points[1] = new Point(
(int)(tip.X + length * Math.Sin(angle)),
(int)(tip.Y + length * Math.Cos(angle))
);
break;
}
return points;
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
animationTimer?.Stop();
animationTimer?.Dispose();
}
base.Dispose(disposing);
}
}
}
本文详细介绍了如何使用C# GDI+实现一个专业的管道控件。通过合理使用GraphicsPath、贝塞尔曲线等技术,实现了圆角管道、流动动画和方向指示等功能。这个控件可以在工业自动化、流程监控等场景中使用,具有良好的可扩展性和定制性。
希望这个完整的实现能够帮助大家更好地理解GDI+绘图技术,并在实际项目中得到应用。
本文作者:rick
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